About

The Entertainment Engineering and Design program provides two academic paths for students who are interested in pursuing the interdisciplinary fusion of engineering and the fine arts that will allow them to succeed in the entertainment industry. The Entertainment Technology & Design degree spans the disciplines of automation, structural design and rigging, entertainment venue design and entertainment sound design. This degree option requires 127 credit hours, including 30 credits associated with the university's General Education Core.

Entertainment Technology & Design is the creative application of scientific and mathematical principles to the design, manufacture, and construction of structures, machines, processes, and live systems. This degree program focuses on preparing students for a discipline that creates the highly technical designs that the entertainment industry has come to demand. Entertainment technology and design involves the application of traditional engineering disciplines including computer science, computer engineering, construction management and the fusion of electrical and mechanical systems to the art of entertainment.

Accreditation

For information regarding accreditation at UNLV, please head over to Academic Program Accreditations.

Learning Outcomes

Educational Objectives

The educational objectives of the Bachelor of Science in Entertainment Engineering and Design — Design Technology option are to transmit, create, and apply knowledge so that:

  1. The graduate can practice in the field of entertainment engineering and design after graduation.
  2. The graduate can work in the design, production, installation, and operation of entertainment devices, systems, and venues.

Program Goals

To achieve these objectives, the Entertainment Engineering and Design program’s goals are for the graduate to possess:

  1. appropriate technical knowledge and skills,
  2. appropriate fine art knowledge and skills,
  3. appropriate interpersonal skills,
  4. the knowledge and skills to be a responsible citizen.

Program Outcomes

To achieve these objectives and goals, each graduate of the Entertainment Engineering and Design — Design/Technology option will attain the following outcomes before graduation:

  1. The appropriate technical knowledge and skills
    • 1.1. An ability to apply knowledge of mathematics, science, and engineering
    • 1.2. An ability to design and conduct experiments, as well as to analyze and interpret data
    • 1.3. An ability to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability
    • 1.4. An ability to identify, formulate, and solve engineering problems
    • 1.5. An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice
  2. The appropriate fine art knowledge and skills
    • 2.1. Knowledge and comprehension of entertainment design principles and concepts
    • 2.2. An ability to use technology to communicate through art
    • 2.3. An ability to express visual concepts and ideas in a creative manner at a professional level
    • 2.4. An ability to demonstrate appropriate technical knowledge and skills of various artistic mediums
  3. The appropriate interpersonal skills
    • 3.1. An ability to communicate effectively
    • 3.2. An ability to function on multidisciplinary teams
  4. The knowledge and skills to be responsible citizens.
    • 4.1. An understanding of professional and ethical responsibility
    • 4.2. The broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context
    • 4.3. A recognition of the need for, and an ability to engage in life-long learning
    • 4.4. A knowledge of contemporary issues

Career Possibilities

Requirements

Entertainment Technology and Design (BS)

The Entertainment Engineering and Design program provides two academic paths for students who are interested in pursuing the interdisciplinary fusion of engineering and the fine arts that will allow them to succeed in the entertainment industry. The Bachelor of Science (BS) in Entertainment Technology & Design spans the disciplines of automation, structural design and rigging, entertainment venue design and entertainment sound design. This degree option requires 127 credit hours, including 30 credits associated with the university's General Education Core.

Entertainment Technology & Design is the creative application of scientific and mathematical principles to the design, manufacture, and construction of structures, machines, processes, and live systems. This degree program focuses on preparing students for a discipline that creates the highly technical designs that the entertainment industry has come to demand. Entertainment technology and design involves the application of traditional engineering disciplines including computer science, computer engineering, construction management and the fusion of electrical and mechanical systems to the art of entertainment.

Please see the UNLV College of Fine Arts and Howard R. Hughes College of Engineering, Entertainment Technology and Design web page for more information about department programs, faculty, and facilities. Degree worksheets and 4/5 year plan for the major are available on the UNLV Degrees Directory.

Learning Outcomes

Program Objectives

The educational objectives of the Bachelor of Science in Entertainment Technology and Design is to educate students so that they can work in the design, production, installation, and operation of entertainment devices, systems, and venues.

Program Goals

To achieve these objectives, the Entertainment Technology and Design program's goals are for the graduate to possess:

  1. Appropriate technical knowledge and skills
  2. Appropriate fine art knowledge and skills
  3. Appropriate interpersonal skills
  4. The knowledge and skills to be a responsible citizen

Program Outcomes

To achieve these objectives and goals, each student of the Entertainment Engineering Technology and Design program will attain the following outcomes before graduation:

1. Appropriate technical knowledge and skills

1.1.  an ability to select and apply a knowledge of mathematics, science, engineering, and technology to engineering technology problems that require the application of principles and applied procedures or methodologies

1.2. an ability to select and apply the knowledge, techniques, skills, and modern tools of the discipline to broadly-defined engineering technology activities

1.3. an ability to design systems, components, or processes for broadly-defined engineering technology problems appropriate to program educational objectives

1.4. an ability to conduct standard tests and measurements; to conduct, analyze, and interpret experiments; and to apply experimental results to improve processes

1.5. an ability to identify, analyze, and solve broadly-defined engineering technology problems

2. Appropriate fine art knowledge and skills

2.1.  knowledge and comprehension of entertainment design principles and concepts

2.2. an ability to use technology to communicate through art

2.3. an ability to express visual concepts and ideas in a creative manner at a professional level

2.4. an ability to demonstrate appropriate technical knowledge and skills of various artistic mediums

3. Appropriate interpersonal skills

3.1.  an ability to apply written, oral, and graphical communication in both technical and non-technical environments; and an ability to identify and use appropriate technical literature

3.2. an ability to function effectively as a member or leader on a technical team

4. The knowledge and skills to be a responsible citizen

4.1. an understanding of the need for and an ability to engage in self-directed continuing professional development

4.2. an understanding of and a commitment to address professional and ethical responsibilities including a respect for diversity;

4.3. a knowledge of the impact of engineering technology solutions in a societal and global context

4.4. a commitment to quality, timeliness, and continuous improvement

Advising

Please see advising information at the UNLV Howard R. Hughes College of Engineering Student Advising Center.

Accreditation

For information regarding accreditation at UNLV, please head over to Academic Program Accreditations.

University Graduation Requirements

Please see 

 for complete information.

Entertainment Technology and Design (BS) Degree Requirements - Total: 120 Credits

 (see notes 1-5 below)

General Education Requirements - Subtotal: 34-37 Credits

First-Year Seminar - Credits: 2-3

(See note 5 below)

English Composition - Credits: 6

Second-Year Seminar - Credits: 3

Constitutions - Credits: 4-6

Mathematics - Credits:4

Distribution Requirement -Credits: 15

Please see

 for more information.

  • Humanities and Fine Arts: 6 credits
  • Social Science: 9 credits  
    •  
    • One social science elective course chosen to satisfy the Multicultural Requirement (see note 4 below)
  • Life and Physical Sciences and Analytical Thinking:
    • Automatically satisfied by Major requirement

Multicultural and International

Multicultural, one 3 credit course required
International, one 3 credit course required

These courses may overlap with general education and major requirements. A single course may not meet the multicultural and international requirements simultaneously. Visit the Provost webpage for the list of approved Multicultural and International courses​.

Major Requirements - BS in Entertainment Technology and Design Subtotal: 89 Credits

Specific courses required:

Required Mathematics - Credits: 7

Required Natural Science Courses - Credits: 8

Required Mathematics/Science Elective Courses- Credits: 6

Choose from the approved list of math/science courses.

Required Seminars - Credits: 4

Entertainment Design Fundamental Courses - Total Credits: 30

Technology Science Fundamentals - Total Credits: 16

Entertainment Technology Tracks - Total Credits: 18

Each student must complete two of the tracks listed below:

Total Credits: 120-123

Notes

Program Policies

Regardless of catalog of graduation, students must satisfy prerequisite and corequisite course requirements as specified in the current Undergraduate Catalog.

1. All prerequisite courses must be completed with a grade of C or better before the subsequent course can be taken.

2. All courses counted towards the degree must be completed with a grade of C or better.

3. The one 3-credit humanities elective should be selected to satisfy the Multicultural or International requirement.

4. The one 3-credit social science elective should be selected to satisfy the Multicultural or International requirement.

5. 

 in combination with , preferred for First-Year Seminar.

6.     will simultaneously satisfy both a humanities requirement and the Second Year Seminar requirement for students obtaining a degree from the College of Engineering that requires more than 120 credits.

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Documents/Downloads

Contacts

Entertainment Engineering and Design

A joint effort among the College of Fine Arts and the College of Engineering, the entertainment engineering design program gives students hands-on experience with designing, building, installing, and maintaining the various facilities, equipment, and technologies used in today's entertainment industry.

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College of Fine Arts

The College of Fine Arts provides an academic experience that heightens awareness of the physical, intellectual, and cultural world. We diligently prepare students for professional employment and/or post-graduate study in their artistic area.

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Howard R. Hughes College of Engineering

The College of Engineering provides students a well-rounded foundation in several engineering disciplines for a successful career in engineering and computer science. Through the hands-on, experiential education experience we offer, students are enabled to achieve excellence in their respective fields.

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