About
The Entertainment Engineering and Design program provides two academic paths for students who are interested in pursuing the interdisciplinary fusion of engineering and the fine arts that will allow them to succeed in the entertainment industry. The Entertainment Technology & Design degree spans the disciplines of automation, structural design and rigging, entertainment venue design and entertainment sound design. This degree option requires 127 credit hours, including 30 credits associated with the university's General Education Core.
Entertainment Technology & Design is the creative application of scientific and mathematical principles to the design, manufacture, and construction of structures, machines, processes, and live systems. This degree program focuses on preparing students for a discipline that creates the highly technical designs that the entertainment industry has come to demand. Entertainment technology and design involves the application of traditional engineering disciplines including computer science, computer engineering, construction management and the fusion of electrical and mechanical systems to the art of entertainment.
Accreditation
For information regarding accreditation at UNLV, please head over to Academic Program Accreditations.
Learning Outcomes
Educational Objectives
The educational objectives of the Bachelor of Science in Entertainment Engineering and Design — Design Technology option are to transmit, create, and apply knowledge so that:
- The graduate can practice in the field of entertainment engineering and design after graduation.
- The graduate can work in the design, production, installation, and operation of entertainment devices, systems, and venues.
Program Goals
To achieve these objectives, the Entertainment Engineering and Design program’s goals are for the graduate to possess:
- appropriate technical knowledge and skills,
- appropriate fine art knowledge and skills,
- appropriate interpersonal skills,
- the knowledge and skills to be a responsible citizen.
Program Outcomes
To achieve these objectives and goals, each graduate of the Entertainment Engineering and Design — Design/Technology option will attain the following outcomes before graduation:
- The appropriate technical knowledge and skills
- 1.1. An ability to apply knowledge of mathematics, science, and engineering
- 1.2. An ability to design and conduct experiments, as well as to analyze and interpret data
- 1.3. An ability to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability
- 1.4. An ability to identify, formulate, and solve engineering problems
- 1.5. An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice
- The appropriate fine art knowledge and skills
- 2.1. Knowledge and comprehension of entertainment design principles and concepts
- 2.2. An ability to use technology to communicate through art
- 2.3. An ability to express visual concepts and ideas in a creative manner at a professional level
- 2.4. An ability to demonstrate appropriate technical knowledge and skills of various artistic mediums
- The appropriate interpersonal skills
- 3.1. An ability to communicate effectively
- 3.2. An ability to function on multidisciplinary teams
- The knowledge and skills to be responsible citizens.
- 4.1. An understanding of professional and ethical responsibility
- 4.2. The broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context
- 4.3. A recognition of the need for, and an ability to engage in life-long learning
- 4.4. A knowledge of contemporary issues
Career Possibilities
- Careers89.39 KB
Requirements
Entertainment Technology and Design (BS)
The Entertainment Engineering and Design program provides two academic paths for students who are interested in pursuing the interdisciplinary fusion of engineering and the fine arts that will allow them to succeed in the entertainment industry. The Bachelor of Science (BS) in Entertainment Technology & Design spans the disciplines of automation, structural design and rigging, entertainment venue design and entertainment sound design. This degree option requires 127 credit hours, including 30 credits associated with the university's General Education Core.
Entertainment Technology & Design is the creative application of scientific and mathematical principles to the design, manufacture, and construction of structures, machines, processes, and live systems. This degree program focuses on preparing students for a discipline that creates the highly technical designs that the entertainment industry has come to demand. Entertainment technology and design involves the application of traditional engineering disciplines including computer science, computer engineering, construction management and the fusion of electrical and mechanical systems to the art of entertainment.
Please see the UNLV College of Fine Arts and Howard R. Hughes College of Engineering, Entertainment Technology and Design web page for more information about department programs, faculty, and facilities. Degree worksheets and 4/5 year plan for the major are available on the UNLV Degrees Directory.
Learning Outcomes
Program Objectives
The educational objectives of the Bachelor of Science in Entertainment Technology and Design is to educate students so that they can work in the design, production, installation, and operation of entertainment devices, systems, and venues.
Program Goals
To achieve these objectives, the Entertainment Technology and Design program's goals are for the graduate to possess:
- Appropriate technical knowledge and skills
- Appropriate fine art knowledge and skills
- Appropriate interpersonal skills
- The knowledge and skills to be a responsible citizen
Program Outcomes
To achieve these objectives and goals, each student of the Entertainment Engineering Technology and Design program will attain the following outcomes before graduation:
1. Appropriate technical knowledge and skills
1.1. an ability to select and apply a knowledge of mathematics, science, engineering, and technology to engineering technology problems that require the application of principles and applied procedures or methodologies
1.2. an ability to select and apply the knowledge, techniques, skills, and modern tools of the discipline to broadly-defined engineering technology activities
1.3. an ability to design systems, components, or processes for broadly-defined engineering technology problems appropriate to program educational objectives
1.4. an ability to conduct standard tests and measurements; to conduct, analyze, and interpret experiments; and to apply experimental results to improve processes
1.5. an ability to identify, analyze, and solve broadly-defined engineering technology problems
2. Appropriate fine art knowledge and skills
2.1. knowledge and comprehension of entertainment design principles and concepts
2.2. an ability to use technology to communicate through art
2.3. an ability to express visual concepts and ideas in a creative manner at a professional level
2.4. an ability to demonstrate appropriate technical knowledge and skills of various artistic mediums
3. Appropriate interpersonal skills
3.1. an ability to apply written, oral, and graphical communication in both technical and non-technical environments; and an ability to identify and use appropriate technical literature
3.2. an ability to function effectively as a member or leader on a technical team
4. The knowledge and skills to be a responsible citizen
4.1. an understanding of the need for and an ability to engage in self-directed continuing professional development
4.2. an understanding of and a commitment to address professional and ethical responsibilities including a respect for diversity;
4.3. a knowledge of the impact of engineering technology solutions in a societal and global context
4.4. a commitment to quality, timeliness, and continuous improvement
Advising
Please see advising information at the UNLV Howard R. Hughes College of Engineering Student Advising Center.
Accreditation
For information regarding accreditation at UNLV, please head over to Academic Program Accreditations.
University Graduation Requirements
Please see
for complete information.Entertainment Technology and Design (BS) Degree Requirements - Total: 120 Credits
(see notes 1-5 below)
General Education Requirements - Subtotal: 34-37 Credits
First-Year Seminar - Credits: 2-3
(See note 5 below)
English Composition - Credits: 6
Second-Year Seminar - Credits: 3
- PHIL 242 - Ethics For Engineers and Scientists (See note 6 below)
Constitutions - Credits: 4-6
- Constitution
- HIST 100 - Historical Issues and Contemporary Society
- or
- PSC 101 - Introduction to American Politics
- Or a combination of:
- US Constitution
- HIST 101 - United States: Colonial Period to 1877
- NV Constitution
- PSC 100 - Nevada Constitution
Mathematics - Credits:4
Distribution Requirement -Credits: 15
Please see
for more information.- Humanities and Fine Arts: 6 credits
- PHIL 242 - Ethics For Engineers and Scientists(see note 5)Loading from UNLV Catalog…
- One course in Humanities (see note 3)
- ART 101 - Drawing ILoading from UNLV Catalog…
- Social Science: 9 credits
- CEE 307 - Engineering EconomicsLoading from UNLV Catalog…
- One social science elective course chosen to satisfy the Multicultural Requirement (see note 4 below)
- Life and Physical Sciences and Analytical Thinking:
- Automatically satisfied by Major requirement
Multicultural and International
Multicultural, one 3 credit course required
International, one 3 credit course required
These courses may overlap with general education and major requirements. A single course may not meet the multicultural and international requirements simultaneously. Visit the Provost webpage for the list of approved Multicultural and International courses.
Major Requirements - BS in Entertainment Technology and Design Subtotal: 89 Credits
Specific courses required:
Required Mathematics - Credits: 7
Required Natural Science Courses - Credits: 8
Required Mathematics/Science Elective Courses- Credits: 6
Choose from the approved list of math/science courses.
Required Seminars - Credits: 4
Entertainment Design Fundamental Courses - Total Credits: 30
- Required Entertainment Design Courses - Credits: 15
- EED 110 - Material Science and Fabrication Techniques
- EED 111 - Basic Kinetic Structures
- EED 210 - Multi-Media Design
- EED 220 - Design for Live Entertainment
- EED 250 - History of Entertainment and Technology
- Required Technical Theatre Courses - Credits: 9
- THTR 200 - Introduction to Design/Technology
- THTR 204 - Theatre Technology I
- THTR 406A - Computer Drafting & Rendering: AutoCAD
- Required Internship & Capstone - Credits: 6
- EED 493 - Internship in EED
- EED 497 - Senior Design I
- EED 498 - Senior Design II
Technology Science Fundamentals - Total Credits: 16
- Construction Technology - Credits: 10
- CEM 250 - Construction Materials and Methods
- CEM 270 - Construction Engineering Mechanics
- CEE 409 - Engineering Project Management
- Computer Technology - Credits: 6
- CpE 100 - Digital Logic Design I
- CS 135 - Computer Science I
Entertainment Technology Tracks - Total Credits: 18
Each student must complete two of the tracks listed below:
- Automation - Credits: 9
- EED 330 - Programmable Systems for the Entertainment Industry
- EED 431 - Control Systems for the Entertainment Industry
- EED 442 - Animatronics Techniques
- Structural Design & Rigging - Credits: 9
- CEM 370 - Steel and Wood Design in Construction
- CEM 372 - Concrete Design in Construction
- EED 320 - Rigging and Structural Design Principles
- Entertainment Venue Design - Credits: 9
- CEM 350 - Facility Systems Design and Construction I
- CEM 351 - Facility Systems Design and Construction II
- EED 451 - Entertainment Venue Design
- Entertainment Sound Design (9 credits)
- EED 217 - Audio Engineering for Entertainment Systems
- EED 317 - Entertainment Sound II
- EED 417 - Entertainment Sound III
Total Credits: 120-123
Notes
Program Policies
Regardless of catalog of graduation, students must satisfy prerequisite and corequisite course requirements as specified in the current Undergraduate Catalog.
1. All prerequisite courses must be completed with a grade of C or better before the subsequent course can be taken.
2. All courses counted towards the degree must be completed with a grade of C or better.
3. The one 3-credit humanities elective should be selected to satisfy the Multicultural or International requirement.
4. The one 3-credit social science elective should be selected to satisfy the Multicultural or International requirement.
5.
6.
Documents/Downloads
Contacts
Entertainment Engineering and Design
A joint effort among the College of Fine Arts and the College of Engineering, the entertainment engineering design program gives students hands-on experience with designing, building, installing, and maintaining the various facilities, equipment, and technologies used in today's entertainment industry.
Website
College of Fine Arts
The College of Fine Arts provides an academic experience that heightens awareness of the physical, intellectual, and cultural world. We diligently prepare students for professional employment and/or post-graduate study in their artistic area.
Website
Phone
Howard R. Hughes College of Engineering
The College of Engineering provides students a well-rounded foundation in several engineering disciplines for a successful career in engineering and computer science. Through the hands-on, experiential education experience we offer, students are enabled to achieve excellence in their respective fields.